Over my four years of being in the game design pathway, I have learned a lot about the game industry. From how much work it takes to do make models, texture them and then put them into a game engine. To learning about coding and all of the small parts that go into making a game but make a huge impact on the game overall like sound and light design. I learned that in terms of skills needed to work in the the game industry I would recommended at least being able to understand the importance of every part and how each part affects the end product of the game, but specialize in one or two specific areas so you are able to stand out if you are trying to get into the game industry. though this pathway I have learned a lot of skills for basic design principals, how to use Photoshop and Illustrator, to understanding a 3D Modeling programs like 3ds Max or Sculptris, and learning how to navigate game engines and code on a very basic level. I also have learned many valuable lessons like being able to buckle down and get lots of work done even if others are not. And how to work around my weaknesses and strengths to create good quality work, as well as how to read a rubric instead of asking what I need to do to get a good grade. Not much information hasn't been helpful but in the case of the "science" part of Sci Vis wasn't helpful for me and I want to go into the chemical field where some of those instruments and equipment is actually used. I wish my sophomore year instead of coding in game maker we took the leap into Unity so we could get a head start at learning coding to help the process of coding for 3D games in AGAD because personally for me coding was very hard because I didn't have a good foundation for coding, so I wish I had spent more time earlier on creating a good foundation of knowledge of coding for myself.
0 Comments
One of the cool functions of 3Ds Max I have learned is it’s functionality with HDR maps. An HDR map is essentially an environment map allowing for a person to apply 1 image and because of the way the image is made have a full and in compassing 360 degree environment image. This is helpful if when rendering you want something to have lights bounce off a shiny object and see what it would look like outside or in the rendering process you want to give your object an environment to be in but not have to model and create the entire scene. In 3Ds Max it is literally as simple as downloading and HDR map pressing the 8 key, which opens up the environment tab, and dragging the HDR file into the environment tab. This is another one of the many ways I have learned this year to make a render look more professional without having to put a whole lot of work in similarly to having a render scene with lighting and slightly better textures from the ART renderer. I will leave a link to a website that is committed to having free HDR maps for download because sometimes HDR maps can be expensive and having a free resource helps hobbyists like myself continue to make high quality work with things like HDR maps.
This week we had our end of year presentations where all of the CTE (independent Studies) kids came together and after school presented what we have done this year. It was fun because me and my friend Graham were able to present together since we both focused on building a 3D portfolio and be prepared for the certification test for 3D studio Max. This event was fun because I was able to see the games other CTE students had been working on for the entire school year. The night seemed to have a reoccurring message from all of the students. The message of scope and not setting to big of goals for ourselves since we were only one person and had very limited amounts of time dedicated to our work inside school.
This week I haven't been doing much work on my 3D projects in school or out of school due to AP exams starting next week and on Monday, May 7th, at 8:00 am I have my AP Chemistry exam and I have prioritized my time on working on a review lab that is worth triple the amount of our normal labs and studying for the exam. Hopefully this weekend if I find time to sketch out more of the furniture I want to put into my apartment scene and how I am going to do the environmental lighting within the scene. This weekend I will also be going to see Avengers: Infinity War with some friends which I am very excited about. Also this week had nation admission day for college and I am proud to say that I will be attending the University of North Carolina Asheville in the Fall of 2018 in the hopes of studying chemistry.
|
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
Categories
All
|