This week I learned about an addon called Greeble which allows for the automatic generation of city like shapes from a single plane and can be customized with different highs, sizes, and densities. Also this week was North Carolina's free week for college applications for certain instate schools. My school participated in it this week by allowing seniors to skip some classes and work on college applications and I was able to spend that time and finish a application and get large portions of other applications done. Hopefully I will be able to work on the animation next week and over thanksgiving break due to the fact that we only have school on Monday and Tuesday of next week, but I will be able to work on the animation over the weekend. I have also though of my next project after this animation and it combines 3d modeling and chemistry. I have never done modeling that cares about scale in relationship to other things in the scene other than size, but I am going to try to create as accurate as possible atomic structures of molecules. Next Weeks Goals:
-Working on candle animation -Start researching measurements for new project
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This week I haven't been able to do much work do to I was out on Monday due to a stomach virus and spent Tuesday writing the blog post for last week. Yesterday I had creative block and browsed YouTube and watch tutorials for Adobe Illustrator for logo design and character design. I have started to look into the future because I want to also become certified in other programs than 3D Studio Max and we have Friday off due to Veteran's Day. Next week though I hope to finish up the animation and lighting and have that posted by the beginning of the week that follows. Next Weeks Goals:
-Work on animation and cameras -Make candle light Over the past week I have started to work on the room for the animation and some of the models that are present in the scene as parts of the animation. I was able to make the candle holder which the candle that burns and illuminates part of the room should occupy. The challenges I faced this week were related with lighting and 3ds crashing, but was able to fix my lighting problems by changing what unit was being used to measure the intensity of the light that is being produced. This allows for more accurate representation of different types of light bulbs that might be used throughout a house. I fixed the crashes I was experiencing at home by updating 3ds. Next Weeks Goals:
-Finish animation -Learn how to make fire effects -learn how to manipulate light to mimic fire effects This week I was able to start Animation that I have been talking about for the past 3 weeks because I have learned everything I wanted to learn for the animation. This week I started modeling a simple room where the animation will happen and set up a lighting system for the room. The animation will be a candle melting in a room with the wax dripping and the wick on fire and disintegrating with a small smoke effect if I have time to add to the animation. The problems I ran into this week we time loss with today in class having a representative from Full Sail University talking to the class, which is why there isn't a photo of my progress this week. Also on Tuesday I went in and talked to my counselor. Next Weeks Goals:
-Work on Animation -Set up cameras -Model Candle -Start the animating process This week I worked on the of the most important parts of any render or animation. The lighting within the scene, normally the lighting in a scene is boring with just at standard light that can't be manipulated or moved. I used a Photometric Light which allows me to change the all of it's components for example I changed the type of light that was being emitted in my scene to appear as like a fluorescent light and changed its area of dispersion or where the light will be projected. The challenges I ran into this week were making the light not completely white out the scene because of how intense the light is. To fix this all I had to do was change the intensity to 5% and move the light further away from the scene. Next Weeks Goals:
-Start complex animation -Model the skull for animation This week I have been working in the particle editor in making an animation using the particle skinner modifier. With learning this new modifier has had it's challenges for example I have had to learn how to use the data flow editor under the data test event in the the particle viewer. Which seems to be a part of 3Ds Max that hasn't been updated recently due to the quality of the layout within the data flow editor. Also I learned this week the values of saving often so when you forget you have auto key turned on and you make several major changes you can just back up and fix the mistakes instead of having to redo major components in the file. This week has been fun though all of my challenges because this is something that I have wanted to learn how to do since freshman year. Hopefully I will be able to fully finish the animation next week, but here is a render of the animation half done. Next Weeks Goals:
-Finish the animation -Model a skull for animation project This week after some time I was able to learn more about spline modeling. Splines are 2D objects that can be modified into 3D objects. For example this week I made a spline line that followed the shape of the chess piece and added a lathe modifier making it a 3D object. The challenges this week were making sure the spline was smooth enough to leave a smooth outside shape for the lathe modifier. Luckily after fiddling around with the modifiers a little bit I was able to come up with this model This weeks goals:
-Particle Skinner -Model for animation This week I was able to meet my goals of relearning the veiwport in 3Ds Max and also was able to learn more about turning 2D objects into 3D objects with a video about making a nested dodecahedron by making a dodecahedrons outside shell from 2D to 3D with the shell modifier. I followed along with a video by John Malcolm on YouTube (https://www.youtube.com/watch?v=c-55LauzlAI). Sadly due to the fact of use only having a four day week this week due to Labor Day on Monday and on Friday all seniors went to an assembly I wasn't able to work on working with sub-objects and only had a small amount of compound and polygonal modeling. The challenges I faced this week we when trying to follow the video and forgetting the short cut to select similar selections making the selection process easier, luckily in the video John explained on how to use this short cut. Another problem I faced was with rendering the finial product of the object, when trying to render because of how complex the shape was plus it had a turbosmooth modifier applied to it the render time was increased. In the render the red object is what I started with but just smaller and the blue object is the final product. This Weeks Goals:
-Learn about spline modeling -Learn about using the Particle Flow Monday was the first day of my senior year and this year instead of taking a standard class for game design I got the opportunity to take an independent study and plan my own curriculum and this year my goal is to be able to earn some certifications in the programs I have used during my time at DSA in the GAD pathway. I will try to get a cert in 3Ds Max and maybe a few certs with Adobe products like Photoshop, Illustrator, Audition, and Premiere. The first week i spent my time getting used to school and its flow, but also 3D modeling's flow. This week I decided to learn about a new render called the ART Render which allows for shiny and more reflective textures. Along with having accuses to a bunch of pre-installed high quality textures for things like metals, woods, floors, walls, and many more. I made this simple render showing off some of the new textures. This week gave me little challenge due to the fact of I didn't attempt to do anything I haven't done before other than changing the render settings. The problems I did encountered came mainly from relearning the hotkeys and shortcuts used in 3Ds Max. Next Weeks Agenda
-Work on relearning navigating the veiwport -Work on compound modeling and polygonal modeling -work with sub-objects -work on modeling with 2D shapes/modifiers It's that time of year again when teachers start to make recommendations for what classes they would like to take next year. For my AGAD class to get recommended for next years course which is an independent study we had to come up with a plan for next year so I came up with the plan of taking the ACU. The ACU is the Autodesk Certified User which is a test that would allow me to become certified in using 3D Studio max. This is something I could put on a resume for college or for a job application. The hope is to be able to take two tests next year the ACU and the ACA but the timeline appears very tight so it would be hard to fit the ACA into the timeline. The ACA, by the way, is the Adobe Certified Associate which is something you can get in Photoshop which is the part of the ACA test I would take because there are ACAs for other programs in the Adobe Suite.
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AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
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