This week at home I have continued to work on the second liquid tutorial. Luckily for me the problems with texturing I solved by editing the texture by removing some of the outside white boarder and then changing the the size of the texture within 3ds max. Hopefully I will be able to finish the fluid tutorial either tomorrow (Friday) or over spring break. Luckily for me spring break is next week which should give me some time to finish or continue to work on the Acetyl-CoA Model. Over spring break I also hope to finish up the rest of my requirements for my Eagle Scout paper work and a few outstanding requirements on some merit badges. Goals For Spring Break:
-Work on the Acetyl-CoA Model or finish -Finish my Eagle Scout paper work Goals For Week Back From Spring Break: -Finish the texturing on the Room Scene using the physical material
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This week I spent most of in class time compiling tutorials and references for HDR maps and textures. By compiling these references I am able to do better and more efficient work outside of school due to my limited time in class but more extensive time outside of class I have been able to make better use of my time. This has helped me to also find better and higher quality items instead of finding the first tutorial or texture I see I am able to spend more time knowing that I will work outside of school. The only problems I have had is that I have hit a point where my computer either is required to sit and render for hours for some tutorials or my computer isn't beefy enough for some of the higher level stuff that I want to make. But I have been able to fix this problem a little by decluttering my CPU and some programs running in the background without my knowledge has sped up my CPU and processor a bit. Next Weeks Goals:
-Do next tutorial on fluids -Work on advance rain tutorial Forth quarter is next week and due to the person I am and my tendency to start to do less work in forth quarter I want to set myself some soft goals. In the hopes of helping keep myself more on task during my last 9 weeks of high school. GOALS:
-Finish learning advanced texturing -Review sub-object modeling -Finish the Acetyl-CoA model (Print maybe?) -Study any smaller render pieces for exam -Make and present end of the year presentation In 3ds Max as of 3ds Max 2017 they have added a new render option in the form of the ART render which I have talked about in the past and its ability to render better higher quality textures. This is through the physical material texture which is exclusively in the ART render. Through following the tutorial by the Autodesk 3ds Max Learning Channel on YouTube their video on Understanding the Physical Material has allowed me to gain a better understanding of using this material and its modifiers that can be changed to make virtually any texture with any look you want as long as you understand the physical material and how to edit it to make it look how you want it to. Texturing has always been the main pillar in my modeling and rendering process. Sometimes focusing on the textures and editing the textures to make them seem more realistic and believable in the hopes to make a better render or model which has been one of my personal goals throughout this year in my independent study of game design. This week at home I have been following the next tutorial for fluid systems which is a scene where chocolate falls down in a circular motion onto a strawberry which is on a plate. I have been having some trouble though because part of the tutorial is to add a leaf texture to the leafs on the bud of the strawberry. There are like 5 or 6 leaves all arranged in an array so it is hard to apply the texture to each one of them due to each one of the leaf models being a different direction so that is what I have been dealing with for the past week at home. Hopefully I will be able to finish it this weekend or by Wednesday. At school the progress has been slow due to me doing very small changes and having to redo models so cloths can be laid over the top of them. Next Weeks Goals:
-Finish fluid tutorial -Finish major element of room scene This week and the weeks that follow I will be revisiting texturing and basic partitive modeling to refresh my mind on the two topics because I have been mainly focusing on particle view and other animation aspects of 3ds max. This week has been fun relearning some of the basics like UVW texturing an making sure when you add a texture how the texture thinks the shape of the object is and you can change that setting depending of what shape you want. Hopefully I will be able to relearn the bump feature with textures because bump maps are a very easy way to add some variety and extra 3d texture to models. The challenges I faced this week were mainly finding videos that helped me with the things that I needed, but were more advance that I learned something new in the process so I could relearn but also learn something new from the tutorial. I was able to fix this just through time and looking for videos. This will be a more fun and chill project similar to one I did earlier in the year but tried to do to much at once and got overwhelmed and eventually bored of the project and moved on. Next Weeks Goals:
-Continue working on room -Set room lighting and world lighting for room scene |
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
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