This week I finally came around to doing a fluid tutorial at home. The fluid systems in 3ds max 2018 are a lot of fun to play with because of how easy it is to set up very good looking water systems. The only problem with the fluid system in 3ds max is that you have to simulation the animation twice, once for the particles, then for the mesh that is laid on top of the particles to give the water it's 3d shape. These two simulation can easily take as long as some animation renders, so this can be taxing on some computers or will just take long amounts of time. The only problem I cam across with the fluid was actually time because both simulations took me about 1 hour at my home computer and then the render took 3 hours for a three second animation. Lucky I just turned off my monitors and just had my computer render the animation over night. These tutorials are fun little things I can do while like doing homework and just wait for simulations or renders running in the background. At school I'm going to start working on texturing again and using sub-object texturing to make more complex textures using bitmaps and wrapping and un-wrapping textures and maybe get back into UVW texturing wrapping. Next Weeks Goals:
-Work on texturing at school -Finish next fluid system tutorial at home
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over the past week my goal was to work in 3ds max and work with fluids or try to make water with in 3ds. I first tried doing so with the mCloth modifier and ended up going thos route but realized to little to late that this wouldn’t get me the result I wanted. The struggles I faced in used the modifier was there being a lot of small little detail changes that you can make within the modifier that make it hard for me to get exactly what a want. After lots of fiddleing I finally got something close to want I wanted but was close to the original plan of mine. Overall I think what I came up with isn’t my best work but I think it allowed to relearn how to use the cloth modifier again and put it into the physics engine and see how it is affected. Next weeks goal:
-work on multi sub object texturing I have always wanted to learn how to make a water system within 3ds after learning about particle systems and making pseudo rain with particle systems raining little blue spheres. I recently ran across some tutorials by the Autodesk 3ds Max Learning Channel on YouTube. Learning the ways that I can modify the liquid is fun and cool to finally be able to make fluid systems in 3ds. The only problem is the fluids require lots of CPU power and simulation time and render time. Because before you can render the animation you have to render the particles then you have to render the mesh made up of the particles, and depending on how many voxels you assign to be rendered in the particle mesh. Subsequently the time to make animations take lots of time to complete but the finial product is very cool and easy to make, but only takes time.
This week was a struggle for me with working in 3ds max. For two days out of the week I was not able to spend anytime on 3ds max due to the computers not loading 3ds at all during a 50 minute class period which aggravated me. Though these struggles persisted I was able to spend the little bit of time I had and decide what I want to do next as a animation project in the MassFX engine within 3ds max. While messing around with dropping other standard shapes with the flex modifier on them I discovered that by dropping a sphere with these modifiers and landing into a flat collision force then it looks very similar to a droplet of water being dropped into a pool of water and I have been wanting to make water in 3ds max for some time now and this is going to allow me to finally learn about making water in 3ds max. Next Weeks Goals:
-Learn to make water in 3ds max -Start making water drop scene This week I worked on the basic jello animation and finished and rendered it. The animation over all turned out good in my opinion other than there being little to see it shows good use of the flex modifier and lighting techniques. The challenges I can across were with the lighting and trying to have the shimmer effect that is present in the animation due to me hacking to switch around render settings and types of lighting and the editing the lights themselves, but after all of that was said and done the animation was complete and ready to be rendered and I ran into no other issues for this animation. The only reason this animation tools me so long is because I wanted to spend some time and learn all of the modifications that can be made in the flex modifier because I want to apply this to a more complex shape and have it do more fun and complex things in an animation. Also in this animation I hope to find some way to expand on the idea of the object being gelatinous and have an jello cube be dropped on another object then have the jello cube suck another object while still holding it's shape. Goals for next week:
-Start making scene for new flex animation This week I learned about an addon called Greeble which allows for the automatic generation of city like shapes from a single plane and can be customized with different highs, sizes, and densities. Also this week was North Carolina's free week for college applications for certain instate schools. My school participated in it this week by allowing seniors to skip some classes and work on college applications and I was able to spend that time and finish a application and get large portions of other applications done. Hopefully I will be able to work on the animation next week and over thanksgiving break due to the fact that we only have school on Monday and Tuesday of next week, but I will be able to work on the animation over the weekend. I have also though of my next project after this animation and it combines 3d modeling and chemistry. I have never done modeling that cares about scale in relationship to other things in the scene other than size, but I am going to try to create as accurate as possible atomic structures of molecules. Next Weeks Goals:
-Working on candle animation -Start researching measurements for new project This week I haven't been able to do much work do to I was out on Monday due to a stomach virus and spent Tuesday writing the blog post for last week. Yesterday I had creative block and browsed YouTube and watch tutorials for Adobe Illustrator for logo design and character design. I have started to look into the future because I want to also become certified in other programs than 3D Studio Max and we have Friday off due to Veteran's Day. Next week though I hope to finish up the animation and lighting and have that posted by the beginning of the week that follows. Next Weeks Goals:
-Work on animation and cameras -Make candle light Over the past week I have been working on texturing in the room scene for the animation, but have been running into problems with the actual textures showing up as solid colors instead of the pictures the texture is using. I haven't found a way to fix this so next week I will just transition to using solid colors to have a more simplistic color scheme instead of the more realistic approach I began with. This will end up being the best due to the limitations of the computers I have accuses to at school and hopefully while in the process of animating the scene the file won't crash and become inaccessible due to how these computers are set up due to administration restraints set up by IT so students are unable to damage the computer or the network the computer is on. Next Weeks Goals:
-Animate candle Over the past week I have started to work on the room for the animation and some of the models that are present in the scene as parts of the animation. I was able to make the candle holder which the candle that burns and illuminates part of the room should occupy. The challenges I faced this week were related with lighting and 3ds crashing, but was able to fix my lighting problems by changing what unit was being used to measure the intensity of the light that is being produced. This allows for more accurate representation of different types of light bulbs that might be used throughout a house. I fixed the crashes I was experiencing at home by updating 3ds. Next Weeks Goals:
-Finish animation -Learn how to make fire effects -learn how to manipulate light to mimic fire effects This week I was able to start Animation that I have been talking about for the past 3 weeks because I have learned everything I wanted to learn for the animation. This week I started modeling a simple room where the animation will happen and set up a lighting system for the room. The animation will be a candle melting in a room with the wax dripping and the wick on fire and disintegrating with a small smoke effect if I have time to add to the animation. The problems I ran into this week we time loss with today in class having a representative from Full Sail University talking to the class, which is why there isn't a photo of my progress this week. Also on Tuesday I went in and talked to my counselor. Next Weeks Goals:
-Work on Animation -Set up cameras -Model Candle -Start the animating process |
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
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