This week I worked on the basic jello animation and finished and rendered it. The animation over all turned out good in my opinion other than there being little to see it shows good use of the flex modifier and lighting techniques. The challenges I can across were with the lighting and trying to have the shimmer effect that is present in the animation due to me hacking to switch around render settings and types of lighting and the editing the lights themselves, but after all of that was said and done the animation was complete and ready to be rendered and I ran into no other issues for this animation. The only reason this animation tools me so long is because I wanted to spend some time and learn all of the modifications that can be made in the flex modifier because I want to apply this to a more complex shape and have it do more fun and complex things in an animation. Also in this animation I hope to find some way to expand on the idea of the object being gelatinous and have an jello cube be dropped on another object then have the jello cube suck another object while still holding it's shape. Goals for next week:
-Start making scene for new flex animation
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This semester I want to focus on the MassFX engine in 3ds Max and the first way I want to start in it is by using the basic tools within the MassFX engine with rigid body modifiers but also with the Flex modifier which allows for realistic physics simulations of jello like objects so this week I focused on making a realistic cube of jello fall but keep its overall shape and in the hopes with fully understanding the Flex modifier being able to add it to more complex shapes to make better looking models and maybe use it to make an object fall apart. |
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
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