This week we had our end of year presentations where all of the CTE (independent Studies) kids came together and after school presented what we have done this year. It was fun because me and my friend Graham were able to present together since we both focused on building a 3D portfolio and be prepared for the certification test for 3D studio Max. This event was fun because I was able to see the games other CTE students had been working on for the entire school year. The night seemed to have a reoccurring message from all of the students. The message of scope and not setting to big of goals for ourselves since we were only one person and had very limited amounts of time dedicated to our work inside school.
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This week I haven't been doing much work on my 3D projects in school or out of school due to AP exams starting next week and on Monday, May 7th, at 8:00 am I have my AP Chemistry exam and I have prioritized my time on working on a review lab that is worth triple the amount of our normal labs and studying for the exam. Hopefully this weekend if I find time to sketch out more of the furniture I want to put into my apartment scene and how I am going to do the environmental lighting within the scene. This weekend I will also be going to see Avengers: Infinity War with some friends which I am very excited about. Also this week had nation admission day for college and I am proud to say that I will be attending the University of North Carolina Asheville in the Fall of 2018 in the hopes of studying chemistry.
This week I worked on sketching the layout for my apartment. Lucky for me the apartment I was using for the life simulation has a layout with it sketched being furnished. The only problem with this as a solution will be the fact of me having to model some objects that will have me working for a while to have the quality of product that I would like to have for this final project. Also at home I hope to start a complex rain particle. This tutorial goes into detail about creating the particles necessary to make the rain drop and how that drop changes form as it comes into contact with a surface and based on that what it should form into and create a particle that will look accurate. Next Weeks Goals:
-Start modeling for the apartment This week I have spent my time working with the AEC Extended items and the Stairs tools in 3Ds max. These tools are very helpful for modeling architecture due to these tools having pre-built tools allowing for easy creation of things like walls, and stairs. For example the walls can be created from a spline path and then you can set a width and height to create an easy layout. Also the stairs are created just like all other objects in 3Ds for example I can click and drag and make some stairs just as easy as I was to create something like a cube or sphere. These have been very helpful because my interior design project has gon through some changes now that I have learned about these tools I want to model an apartment and furnish the interior as a finial project for this year. This would give me a good summary of concepts and tools for modeling. The only problems I ran into this week were having to get re used to using 3Ds 2017 at school compared to the 2018 copy I have at home. Next Weeks Goals:
-Find an apratment layout I want to model -Create walls for apartment -Sketch and brainstorm interior This week and the weeks that follow I will be revisiting texturing and basic partitive modeling to refresh my mind on the two topics because I have been mainly focusing on particle view and other animation aspects of 3ds max. This week has been fun relearning some of the basics like UVW texturing an making sure when you add a texture how the texture thinks the shape of the object is and you can change that setting depending of what shape you want. Hopefully I will be able to relearn the bump feature with textures because bump maps are a very easy way to add some variety and extra 3d texture to models. The challenges I faced this week were mainly finding videos that helped me with the things that I needed, but were more advance that I learned something new in the process so I could relearn but also learn something new from the tutorial. I was able to fix this just through time and looking for videos. This will be a more fun and chill project similar to one I did earlier in the year but tried to do to much at once and got overwhelmed and eventually bored of the project and moved on. Next Weeks Goals:
-Continue working on room -Set room lighting and world lighting for room scene This week was a struggle for me with working in 3ds max. For two days out of the week I was not able to spend anytime on 3ds max due to the computers not loading 3ds at all during a 50 minute class period which aggravated me. Though these struggles persisted I was able to spend the little bit of time I had and decide what I want to do next as a animation project in the MassFX engine within 3ds max. While messing around with dropping other standard shapes with the flex modifier on them I discovered that by dropping a sphere with these modifiers and landing into a flat collision force then it looks very similar to a droplet of water being dropped into a pool of water and I have been wanting to make water in 3ds max for some time now and this is going to allow me to finally learn about making water in 3ds max. Next Weeks Goals:
-Learn to make water in 3ds max -Start making water drop scene This week I worked on the basic jello animation and finished and rendered it. The animation over all turned out good in my opinion other than there being little to see it shows good use of the flex modifier and lighting techniques. The challenges I can across were with the lighting and trying to have the shimmer effect that is present in the animation due to me hacking to switch around render settings and types of lighting and the editing the lights themselves, but after all of that was said and done the animation was complete and ready to be rendered and I ran into no other issues for this animation. The only reason this animation tools me so long is because I wanted to spend some time and learn all of the modifications that can be made in the flex modifier because I want to apply this to a more complex shape and have it do more fun and complex things in an animation. Also in this animation I hope to find some way to expand on the idea of the object being gelatinous and have an jello cube be dropped on another object then have the jello cube suck another object while still holding it's shape. Goals for next week:
-Start making scene for new flex animation This semester I want to focus on the MassFX engine in 3ds Max and the first way I want to start in it is by using the basic tools within the MassFX engine with rigid body modifiers but also with the Flex modifier which allows for realistic physics simulations of jello like objects so this week I focused on making a realistic cube of jello fall but keep its overall shape and in the hopes with fully understanding the Flex modifier being able to add it to more complex shapes to make better looking models and maybe use it to make an object fall apart. So this week I learned that 3ds Max is not backwards compatible from one version to another, so I was unable to make any changes to the Acetyl-CoA model due to me trying to work on it at home to get ahead and fix a small problem, but then realized when I got back to school I couldn't work on it. Which was the major problem I ran into this week but also when I was showing my AP Chem teacher a render of the model she told me that some of my bond angles where off so i have to fix those before the model can be considered finished. Next Weeks Goal:
-Finish up Acetyl-CoA model out of school -Work in physics engine for 3rd quarter projects During the last week before winter break I was able to come up with a solution to my problem regarding to the orientation and bond angles of the atoms in relation to the other atoms that are bonded to each other. I was able to make a skeleton made of cylinders so I can align each of the atoms and know where to put each atom so I can create the Acetyl-CoA model as accurately as possible. With the skeletons made of each of the different bond angles I might need I should be able to finish the rest of the Acetyl-CoA atom by the end of the week when I get back to school from winter break. The only problems I am facing is how I want to present the atom because I want to 3d print the finished product. Next Weeks Goals:
-Finish the Acetyl-CoA Model |
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
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