I have been doing this blog for 2 years now and have made leaps and bounds in my blogging abilities even though the other parts of my website are lacking. Blogging has given me an outlet to say what I am doing in my game design pathway and hope to continue on this path if not as a career still a hobby and report out to the world what I am doing in the hopes of making someone else feel better. That is the goal of making a game is to make something that other people enjoy and sharing your creativity with others in on a semi-tangible platform.
0 Comments
With finial exams being around the corner and hopefully I will only have to take a 3 out of the 7 but you can only hope I just wanted to reflect on the year as a hole on what I have learned. This year I have expanded my knowledge in 3ds max by learning partial systems, cloth and hair modifiers, and active systems. I also learned basic audio and video editing skills with adobe audition and premiere. I finally got to learn Unity after 3 years this was the goal and have made 3 games using tutorials and have learned the basics and have started to make my own project in the hopes to make a fully playable game.
Week 1 has been slow I have ran into more problems than I could have through. But I have set up a scene and terrain. I set up my third person controller even though I ran into some problems with Unity and my computer. I then painted my texture my scenes ground and hills and added some small details to the terrain. Then I painted grass and tress to make the scene seem like a jungle. Lastly I tried find an Ape model that I could use as my character that was pre-skinned, textured, and animated, but crazy enough there were no free models that meet my requirements so am changing my main character to a Tarzan like character. Hopefully week 2 has a few less bumps.
For our finial project in AGAD we have to make an independent project game in Unity. As someone who grew up playing games like Ratchet and Clank, and Super Monkey Ball I wanted to make a game that combined the two sort of. The concept is that you are an baby ape who has fallen out of his families great tree and you have to be reunited with your family so you have to jump from platform to platform and climb vines to reach your home. Along the way you are also to pick up bananas as an extra level of game play. The game will be in third person similar to Ratchet and Clank because I loved that style of platforming puzzles also I haven't tried to add a third person controller to Unity.
This year we have been using one game engine to make our 3D games being Unity. Unity has been a blast and has allowed for me to learn many new opportunities to develop skills. There have been some rumors of trying to change to Unreal Engine 4. UE4 uses blue prints to more graphically write code to better the building and production of the game. Blue print coding allows for the use of node based interfaces and met with object-oriented items within the game. I would like to change to this type of coding because as someone who learns through pictures and isn't that god at coding I fell that the blueprints would help me a lot. Also UE4 in my opinion is a stronger and more professional game engine that would allow us to push our creativity to the fullest to truly see what we can make and run on our computers?
|
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
Categories
All
|