Over my four years of being in the game design pathway, I have learned a lot about the game industry. From how much work it takes to do make models, texture them and then put them into a game engine. To learning about coding and all of the small parts that go into making a game but make a huge impact on the game overall like sound and light design. I learned that in terms of skills needed to work in the the game industry I would recommended at least being able to understand the importance of every part and how each part affects the end product of the game, but specialize in one or two specific areas so you are able to stand out if you are trying to get into the game industry. though this pathway I have learned a lot of skills for basic design principals, how to use Photoshop and Illustrator, to understanding a 3D Modeling programs like 3ds Max or Sculptris, and learning how to navigate game engines and code on a very basic level. I also have learned many valuable lessons like being able to buckle down and get lots of work done even if others are not. And how to work around my weaknesses and strengths to create good quality work, as well as how to read a rubric instead of asking what I need to do to get a good grade. Not much information hasn't been helpful but in the case of the "science" part of Sci Vis wasn't helpful for me and I want to go into the chemical field where some of those instruments and equipment is actually used. I wish my sophomore year instead of coding in game maker we took the leap into Unity so we could get a head start at learning coding to help the process of coding for 3D games in AGAD because personally for me coding was very hard because I didn't have a good foundation for coding, so I wish I had spent more time earlier on creating a good foundation of knowledge of coding for myself.
0 Comments
One of the cool functions of 3Ds Max I have learned is it’s functionality with HDR maps. An HDR map is essentially an environment map allowing for a person to apply 1 image and because of the way the image is made have a full and in compassing 360 degree environment image. This is helpful if when rendering you want something to have lights bounce off a shiny object and see what it would look like outside or in the rendering process you want to give your object an environment to be in but not have to model and create the entire scene. In 3Ds Max it is literally as simple as downloading and HDR map pressing the 8 key, which opens up the environment tab, and dragging the HDR file into the environment tab. This is another one of the many ways I have learned this year to make a render look more professional without having to put a whole lot of work in similarly to having a render scene with lighting and slightly better textures from the ART renderer. I will leave a link to a website that is committed to having free HDR maps for download because sometimes HDR maps can be expensive and having a free resource helps hobbyists like myself continue to make high quality work with things like HDR maps.
This week we had our end of year presentations where all of the CTE (independent Studies) kids came together and after school presented what we have done this year. It was fun because me and my friend Graham were able to present together since we both focused on building a 3D portfolio and be prepared for the certification test for 3D studio Max. This event was fun because I was able to see the games other CTE students had been working on for the entire school year. The night seemed to have a reoccurring message from all of the students. The message of scope and not setting to big of goals for ourselves since we were only one person and had very limited amounts of time dedicated to our work inside school.
This week I haven't been doing much work on my 3D projects in school or out of school due to AP exams starting next week and on Monday, May 7th, at 8:00 am I have my AP Chemistry exam and I have prioritized my time on working on a review lab that is worth triple the amount of our normal labs and studying for the exam. Hopefully this weekend if I find time to sketch out more of the furniture I want to put into my apartment scene and how I am going to do the environmental lighting within the scene. This weekend I will also be going to see Avengers: Infinity War with some friends which I am very excited about. Also this week had nation admission day for college and I am proud to say that I will be attending the University of North Carolina Asheville in the Fall of 2018 in the hopes of studying chemistry.
This week I worked on sketching the layout for my apartment. Lucky for me the apartment I was using for the life simulation has a layout with it sketched being furnished. The only problem with this as a solution will be the fact of me having to model some objects that will have me working for a while to have the quality of product that I would like to have for this final project. Also at home I hope to start a complex rain particle. This tutorial goes into detail about creating the particles necessary to make the rain drop and how that drop changes form as it comes into contact with a surface and based on that what it should form into and create a particle that will look accurate. Next Weeks Goals:
-Start modeling for the apartment this week I have found a layout for my interior design project. Since I’m my civics class we are also doing a project where we are simulating a life out of college to learn about budgeting our money for real. This also included us finding apartments and the one I choose had a floor plan which I have decided to use as my layout for this project of mine.
Next Weeks Goals: -Sketch interior -design interior components -gather textures This week I have spent my time working with the AEC Extended items and the Stairs tools in 3Ds max. These tools are very helpful for modeling architecture due to these tools having pre-built tools allowing for easy creation of things like walls, and stairs. For example the walls can be created from a spline path and then you can set a width and height to create an easy layout. Also the stairs are created just like all other objects in 3Ds for example I can click and drag and make some stairs just as easy as I was to create something like a cube or sphere. These have been very helpful because my interior design project has gon through some changes now that I have learned about these tools I want to model an apartment and furnish the interior as a finial project for this year. This would give me a good summary of concepts and tools for modeling. The only problems I ran into this week were having to get re used to using 3Ds 2017 at school compared to the 2018 copy I have at home. Next Weeks Goals:
-Find an apratment layout I want to model -Create walls for apartment -Sketch and brainstorm interior This week at home I have continued to work on the second liquid tutorial. Luckily for me the problems with texturing I solved by editing the texture by removing some of the outside white boarder and then changing the the size of the texture within 3ds max. Hopefully I will be able to finish the fluid tutorial either tomorrow (Friday) or over spring break. Luckily for me spring break is next week which should give me some time to finish or continue to work on the Acetyl-CoA Model. Over spring break I also hope to finish up the rest of my requirements for my Eagle Scout paper work and a few outstanding requirements on some merit badges. Goals For Spring Break:
-Work on the Acetyl-CoA Model or finish -Finish my Eagle Scout paper work Goals For Week Back From Spring Break: -Finish the texturing on the Room Scene using the physical material This week I spent most of in class time compiling tutorials and references for HDR maps and textures. By compiling these references I am able to do better and more efficient work outside of school due to my limited time in class but more extensive time outside of class I have been able to make better use of my time. This has helped me to also find better and higher quality items instead of finding the first tutorial or texture I see I am able to spend more time knowing that I will work outside of school. The only problems I have had is that I have hit a point where my computer either is required to sit and render for hours for some tutorials or my computer isn't beefy enough for some of the higher level stuff that I want to make. But I have been able to fix this problem a little by decluttering my CPU and some programs running in the background without my knowledge has sped up my CPU and processor a bit. Next Weeks Goals:
-Do next tutorial on fluids -Work on advance rain tutorial Forth quarter is next week and due to the person I am and my tendency to start to do less work in forth quarter I want to set myself some soft goals. In the hopes of helping keep myself more on task during my last 9 weeks of high school. GOALS:
-Finish learning advanced texturing -Review sub-object modeling -Finish the Acetyl-CoA model (Print maybe?) -Study any smaller render pieces for exam -Make and present end of the year presentation |
AuthorIm a student at Durham School of the Arts Highschool in Durham North Carolina . I love playing video games and enjoy useing digital artwork as a platform to display information more efficiently, I also enjoy industrial photography and camping. Archives
May 2018
Categories
All
|